The initial cost is 1,000 Scales of Tiamat for a randomly selected effect. You'll then see a list of six possible legendary gear effects that can be forged into an item. Under the Forge menu option, select a Champion, then select a piece of gear. To craft a legendary quality piece of gear, you need two things: an epic quality piece of gear and Scales of Tiamat. Regardless of difficulty level, for a full group of 5 players, if every person can reach their day 1 area goal, this is enough to kill Tiamat by day 7. The group leader can set if the party automatically starts their campaign once the group is full and ready. A prismatic vial will be refunded if used. 25% of the cost to start a Trials of Mount Tiamat campaign will be refunded if the trial is failed, a minimum of 1 vial is refunded. The cost of different difficulties has been adjusted accordingly. The cost of each Trials of Mount Tiamat campaign is now paid by all members who join a trial. The Trials of Mount Tiamat has 10 difficulty levels. Used to start higher difficulty Trials of Mount Tiamat runs. Used to boost the assault party DPS by 5% during a Trials of Mount Tiamat run. Used to boost the gold find of all forces by 300% during a Trials of Mount Tiamat run. Used to boost the gold find of all forces by 200% during a Trials of Mount Tiamat run. Used to boost the DPS of all forces by 400% during a Trials of Mount Tiamat run. Used to boost the DPS of all forces by 200% during a Trials of Mount Tiamat run. Glory of Bahamut Chest reward five loot cards that can be any of the following: The first time you defeat Tiamat on a particular difficulty, you're rewarded 3x the amount of Scales of Tiamat.
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